

Finish that, and you read another section the next solitaire encounter follows from the last one, and so on until you have a complete adventure right in your rulebook.

THE ORGANIZATION IS BAD-ASS It’s a cool idea: you read a section of the rules, and then play a short solitaire scenario right after it. Oh - and these are easy to learn, because. There is a nice flow chart for running chases (more on that in a little bit, too), some rules on NPC interactions, hazards, things like that. There are no Hit Points - there are levels of damage, with different effects based on the type of attack that dealt it (a Serious Wound from Wrestling is much different from a Serious Wound from a Firearm, as you can imagine). Skills) which let you make Attribute rolls to accomplish specific types of tasks (having Sailing Knowledge lets you sail a boat, navigate using the stars and so on, while Entertainment helps you get jobs in show business or can even double your Appeal under certain circumstances). Success comes in one of 6 degrees, determined by looking at a chart - but mind you that it’s a smaller chart than the Conan and Marvel Super Heroes games boasted, which is neat.Ĭharacters have Knowledge (i.e. Your character has a set of Abilities (Strength, Movement, Prowess, Backbone, Instinct and Appeal), rated 1-100 you roll equal to or less to succeed.

THE RULES ARE PRETTY SWEET The game rules themselves are pretty straightforward. It did not include character creation rules, it’s true but I’ll get to that in a moment. You also got 2 d10s and a crayon, because that is how TSR rolled back then. The basic set, published in 1984, was a boxed set containing the rulebook, a pamphlet with props and character sheets, some fold-up cardboard figures, a GM’s screen and a grid printed on thin card. IT CAME PRETTY WELL-LOADED The Adventures of Indiana Jones Role Playing Game (hereafter TSR Indy ) is representative of Tactical Studies Rules’ mid-1980s streak of chart-driven role-playing sytems, with very streamlined rules, simple task- and combat resolution and low barrier to entry. Now sit still and let me provide my evidence. OK? No, I am not craz-I SAID I AM NOT CRAZY. Just so long as you keep reading and gimmie a chance to lay this down. And stop doing that eye thi-įine, you can do the eye thing. It’s a serviceable, rules-light RPG on a par with that publisher’s Conan game, now known as the OGL game ZeFRS ( Zeb’s Fantasy Roleplaying System). What is important, though, is that TSR’s The Adventures of Indiana Jones Role Playing Game has earned a bad reputation which it does not at all deserve. There’s a reason that one leads to the other, but it involves 1988 and it’s not important right now. Well, ’s Memorial Day today, and that means I’m reviewing TSR’s Indiana Jones game.
