
Double click the "mymodel_compile.bat" and the model will compile.ĥ. Change the model name $modelname lines.Ĥ. Export to the example "yourmodel" folder, and remove the other "$bodygroup" lines and replace with your own SMD name. By hard-weight, I mean 100% influence per bone or 0.ģ. Delete the sphere mesh leaving only bones, then hard-weight rig your model to the skeleton. The MDL tutorial linked has info for 5 major 3D applications.Ģ. As mentioned before, program specific SMD importer/exporter info is in the first link. I have two choices, basic and one with mouth bone. Import one of the reference SMD meshes from the yourmodel folder into your 3D editor of choice. Some optimization links: Blender ( 1) ( 2)( 3)( 4) 3dsmax ( 1)ġ. Please look up optimization guides and retopology if your model is heavy on polycount. Your model should also at least have a decent amount of optimization, as direct source engine ports/MMD ports are horrible and inefficient for polycount and performance reasons. You can have procedural mouth animations You can add bones to the model as long as its parented off of existing and not inbetween existing bones (breaks hierarchy) You can customize existing animations however *you must make them fit within the same frames as the original and be keyed to match the same FPS as the originals* You cannot have skin changes or changeable/swappable body meshes You cannot change the hitbox set (nice try)

You cannot have sequences with more frames than the originals or else they will play too fast and will cut-off You cannot change the FPS of animations, they are locked

You *cannot* add new animations to the existing set or change the order of the sequences

The prerequisite of this guide is the Modelling Mega thread as it will show you all the model limitations, methods of creating materials, and 3D model specific exporting:īefore you start, Playermodels have limits compared to NPC models: This guide is for creation of custom playermodels for Sven 5.X, I will provide the methods and the resources needed however this guide will not teach you how to 3D model or rig as that is a very broad topic.
